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WPF中自定义GridLengthAnimation_实用技巧_

2023-05-24 422人已围观

简介 WPF中自定义GridLengthAnimation_实用技巧_

需求

我们想在编辑一个列表中某一个条目时,将编辑的详情内容也放置当前面,比如右侧。

可以通过将一个Grid,分成两个Cloumn,动态调整两个Cloumn的Width,就可以实现这个需求。

我们知道,Clomun的Width是个,而默认的动画没有这样子的。我们就需要自己实现这样一人动画。

设计
我们从Animation的类图上看到

我们可以从需求

我们想在编辑一个列表中某一个条目时,将编辑的详情内容也放置当前面,比如右侧。

可以通过将一个Grid,分成两个Cloumn,动态调整两个Cloumn的Width,就可以实现这个需求。

我们知道,Clomun的Width是个GridLength,而默认的动画没有这样子的。我们就需要自己实现这样一人动画。

设计

我们从Animation的类图上看到AnimationTimeline继承,重写其GetCurrentValue

 public class GridLengthAnimation : AnimationTimeline { ///  /// Returns the type of object to animate ///  public override Type TargetPropertyType => typeof(GridLength); ///  /// Creates an instance of the animation object ///  /// Returns the instance of the GridLengthAnimation protected override System.Windows.Freezable CreateInstanceCore() { return new GridLengthAnimation(); } ///  /// Dependency property for the From property ///  public static readonly DependencyProperty FromProperty = DependencyProperty.Register("From", typeof(GridLength), typeof(GridLengthAnimation)); ///  /// CLR Wrapper for the From depenendency property ///  public GridLength From { get { return (GridLength)GetValue(GridLengthAnimation.FromProperty); } set { SetValue(GridLengthAnimation.FromProperty, value); } } ///  /// Dependency property for the To property ///  public static readonly DependencyProperty ToProperty = DependencyProperty.Register("To", typeof(GridLength), typeof(GridLengthAnimation)); ///  /// CLR Wrapper for the To property ///  public GridLength To { get { return (GridLength)GetValue(GridLengthAnimation.ToProperty); } set { SetValue(GridLengthAnimation.ToProperty, value); } } ///  /// Animates the grid let set ///  /// The original value to animate /// The final value /// The animation clock (timer) /// Returns the new grid length to set public override object GetCurrentValue(object defaultOriginValue, object defaultDestinationValue, AnimationClock animationClock) { double fromVal = ((GridLength)GetValue(GridLengthAnimation.FromProperty)).Value; double toVal = ((GridLength)GetValue(GridLengthAnimation.ToProperty)).Value; if (fromVal > toVal) return new GridLength((1 - animationClock.CurrentProgress.Value) * (fromVal - toVal) + toVal, GridUnitType.Star); else return new GridLength(animationClock.CurrentProgress.Value * (toVal - fromVal) + fromVal, GridUnitType.Star); } 

如上所示,我们仿着默认动画实现了From,To,同时将其属性定义为GridLength,当动画执行时,我们重写了GetCurrentValue,使其根据From/To属性相关联。

优化

通过以上代码,我们实现了在GridLength变化时,实现动画。但是,试用后我们发现,动画,有点太线性。这个时候,怎么办?

可以通过引入EasingFunction来实现。我们知道EasingFunction其实就是一个与时间t有关的时间函数f(t).通过时间函数的处理,我们使动画过渡不要那么线性。

 ///  /// The  dependency property's name. ///  public const string EasingFunctionPropertyName = "EasingFunction"; ///  /// Gets or sets the value of the  /// property. This is a dependency property. ///  public IEasingFunction EasingFunction { get { return (IEasingFunction)GetValue(EasingFunctionProperty); } set { SetValue(EasingFunctionProperty, value); } } ///  /// Identifies the  dependency property. ///  public static readonly DependencyProperty EasingFunctionProperty = DependencyProperty.Register( EasingFunctionPropertyName, typeof(IEasingFunction), typeof(GridLengthAnimation), new UIPropertyMetadata(null)); 

对应的,还要重写GetCurrentValue函数。

 public override object GetCurrentValue(object defaultOriginValue, object defaultDestinationValue, AnimationClock animationClock) { double fromVal = ((GridLength)GetValue(FromProperty)).Value; double toVal = ((GridLength)GetValue(ToProperty)).Value; //check that from was set from the caller //if (fromVal == 1) // //set the from as the actual value // fromVal = ((GridLength)defaultDestinationValue).Value; double progress = animationClock.CurrentProgress.Value; IEasingFunction easingFunction = EasingFunction; if (easingFunction != null) { progress = easingFunction.Ease(progress); } if (fromVal > toVal) return new GridLength((1 - progress) * (fromVal - toVal) + toVal, GridUnitType.Star); return new GridLength(progress * (toVal - fromVal) + fromVal, GridUnitType.Star); } 

使用

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